Platform game

Results: 428



#Item
21Introducing the simplest & most powerful development engine for gambling games 1  Contents

Introducing the simplest & most powerful development engine for gambling games 1 Contents

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Source URL: store.unity.com

Language: English - Date: 2016-08-15 06:03:03
22Behind the Game: Exploring the Twitch Streaming Platform Jie Deng, Felix Cuadrado, Gareth Tyson, Steve Uhlig Queen Mary University of London, UK email: {j.deng,felix.cuadrado,gareth.tyson,steve.uhlig}@qmul.ac.uk

Behind the Game: Exploring the Twitch Streaming Platform Jie Deng, Felix Cuadrado, Gareth Tyson, Steve Uhlig Queen Mary University of London, UK email: {j.deng,felix.cuadrado,gareth.tyson,steve.uhlig}@qmul.ac.uk

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Source URL: www.eecs.qmul.ac.uk

Language: English - Date: 2015-11-25 06:21:34
23Scope and Sequence Recommended scope and sequence for creating Games in Scalable Game Design: X X X

Scope and Sequence Recommended scope and sequence for creating Games in Scalable Game Design: X X X

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Source URL: sgd.cs.colorado.edu

Language: English
24Sunrise Game Drive Wake up to watch the sunrise over the Ezulwini Valley, an amazing sight from the natural viewing platform of Nyonyane Mountain and descend to watch the park come to life. Relax on the top of the mounta

Sunrise Game Drive Wake up to watch the sunrise over the Ezulwini Valley, an amazing sight from the natural viewing platform of Nyonyane Mountain and descend to watch the park come to life. Relax on the top of the mounta

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Source URL: www.biggameparks.org

Language: English - Date: 2012-03-28 08:01:00
25Board Game AIs With a Focus on Othello Julian Panetta March 3, 2010  Wednesday, March 3, 2010

Board Game AIs With a Focus on Othello Julian Panetta March 3, 2010 Wednesday, March 3, 2010

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Source URL: julianpanetta.com

Language: English - Date: 2012-01-24 03:30:21
26The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc

The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:50
27Microsoft Word - MONET2007 Arditoetal.doc

Microsoft Word - MONET2007 Arditoetal.doc

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Source URL: ivu.di.uniba.it

Language: English - Date: 2009-10-21 06:25:57
2856  Building a Simulation of the Spread of a Virus Using the AgentSheets simulation-authoring tool Alexander Repenning, Andri Ioannidou, and Jonathan Phillips

56 Building a Simulation of the Spread of a Virus Using the AgentSheets simulation-authoring tool Alexander Repenning, Andri Ioannidou, and Jonathan Phillips

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Source URL: www.cs.colorado.edu

Language: English - Date: 1999-12-08 13:29:07
29Book Reviews  He does point out that youngsters made playgrounds out of places where adults did not want them to be, such as “streets, dumps, railroad yards, and harbor fronts,”

Book Reviews He does point out that youngsters made playgrounds out of places where adults did not want them to be, such as “streets, dumps, railroad yards, and harbor fronts,”

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Source URL: www.journalofplay.org

Language: English - Date: 2016-04-06 09:37:33
30DSB Consulting  DSB Consulting Partners with Teradici to Create BeBop, a Game-Changing Video Editing Platform on SoftLayer

DSB Consulting DSB Consulting Partners with Teradici to Create BeBop, a Game-Changing Video Editing Platform on SoftLayer

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Source URL: www.softlayer.com

Language: English - Date: 2015-10-28 16:30:17